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Killing Floor 2
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Killing Floor 2 : ウィキペディア英語版
Killing Floor 2

''Killing Floor 2'' is a first-person shooter video game developed by Tripwire Interactive. It is a sequel to the 2009 video game ''Killing Floor''. An early access version of the game was released for Microsoft Windows via digital distribution service Steam on April 21, 2015. The full version is scheduled for release in 2015 on Windows, Linux, and PlayStation 4. The game utilizes a heavily modified version of Epic Games' Unreal Engine 3.
== Gameplay ==
''Killing Floor 2'' is a first-person shooter video game, that can be played alone or cooperatively with up to six players.〔 The game is based on events from ''Killing Floor'', in which a deadly outbreak from the bio-technology firm Horzine created Zeds (zombie-like creatures) that rapidly spread across Europe, paralyzing the response from the European Union.〔 Within ''Killing Floor 2'', taking place a month after the first game, the outbreak has spread beyond Europe,〔 causing governments to collapse and communication systems to fail.
Gameplay consists of players fighting through waves against Zeds. As waves pass, the enemy count, which scales with the number of players in the game, will increase and different enemy types are introduced with the final wave culminating in a boss fight. The boss character will be determined randomly upon the start of the last wave, with each boss have different strategies for defeating it. Players are equipped with melee weapons and firearms, a healing syringe, and a welder used to block passages. Random weapons, ammo, and armor can be found by exploring the level, though players have a limited amount of weight they can carry.〔
When players kill a Zed, they earn in-game money and experience points. Achieving certain types of kills, such as a head shot, will cause the game to enter "zed time", a few seconds where all game actions for all players are slowed down, which for players can be used to carefully aim their next shot or start a different course of action. The player can take damage from the various Zeds, which can be restored using their own medical syringe on themselves or having another character use theirs, among other regenerative items. Once a player's health is drained, the player-character will die and they will not respawn until the end of the current wave; the mission is failed if all players are dead simultaneously. Players gain a monetary bonus for surviving a round, which they can use to buy and sell body armor, ammo, and weapons at a store that is only open for a limited time between rounds. Game matches can be configured based on the number of rounds before the boss fight, and over four difficulty levels.
Prior to starting a game match, the player selects one of several perks representing basic combat classes (such as "field medic", "commando", or "support") that have various skill boosts, such as better damage with specific weapon types, healing other characters, or welding doors more effectively. In the meta-game, players earn experience points for their character towards gaining experience levels any of the perks by doing actions related to those perk classes; for example, healing other players will gain "field medic" experience even if the player is not using the "field medic" perk. Most experience is earned by using weapons specific to that class, such as explosive weapons for the "demolitions" class. Each level boosts the base skill statistics of the player's character when they use that perk, while every five levels, the player will be able to select one of two specific skills to enable for their character. Skills include a mix of passive and active abilities, including some that can benefit the other team members.〔 Players also have the ability to configure their in-game character through a number of pre-made personas and options for clothing coloration and accessories, though these have no impact on gameplay.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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